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How To Put Mods In Ksp

Hullo fellow pilots!

I often see threads in this forum where people are asking how and where to install mods. This small How-To describes the procedure and what pitfalls await you. Only don't fearfulness! It'due south usually very piece of cake!

one. Manual installation

1.1 Where to find mods

1.ii Installing a modern

ane.3 Uninstalling a modernistic

1.4 Troubleshooting

2. Automatic installation

2.1 Comprehensive Kerbal Archive Network Package Manager

one. Transmission installation

i.i Where to observe mods

At that place are 3 major site where you can notice nearly all mods that are made for KSP.

a) The Add-ons forum

When y'all are reading this you already found the forum. It consists of several sub-forums:

  • General Add-on Affairs - This forum is usually used to assist users searching for mods and to enquire for new ones you would like to take but still don't exists.
  • Add-on Releases - Here's the identify well-nigh modders publish their mods. Have a look at the pinned thread named Customs Mods and Plugins Library. It lists the nigh used mods there are along with the uniform KSP version. Information technology's a skilful idea to first reading at that place.
  • Add-on Development - In this forum y'all can notice unfinished mods. Beware that they tin can accept a lot of quirks and suspension KSP in certain cases. If yous are new to KSP mods you lot should avert downloading mods from in that location.

The mods aren't uploaded to the forum itself. Instead the mod-creators paste links to Curse, KerbalStuff and/or other websites.

&) Curse

The Curse website is the official KSP mods website determined by Team (programmer of KSP). A lot of mod-creators upload their mods to this site. But yous should know that not all mod-creators similar that website.

c) [Link to defunct modern website snipped by moderator because that site has since been hijacked by malware]

[snip] is a KSP mod website made by the community. Mod-creators who don't want to host their mods at Curse ordinarily exercise information technology here.

[Moderator note: you may wish to check out SpaceDock instead. That'due south the site that replaced the snipped-out 1 referred to here.]

d) The Space Craft Commutation

Information technology's a role of this forum. You want to see what other build or just need a proven lifter rocket? Go at that place!

e) KerbalX

It's not bad site to observe crafts. It even let's you filter which mods are needed!

ane.2 Installing a mod

Note: Some mods alter a lot of the game mechanics. This could pb to a lot of problems on existing saved games. You should always create a new career/sandbox/... when installing mods to avoid problems.

You now downloaded a .zip file containing a modernistic. The structure of the content tin vary a lot but information technology's piece of cake to place what y'all demand to extract.

But first open upwards a file browser and move to yous KSP install. If you downloaded the game from Steam yous'll usually find it in this place: ...\Steam\SteamApps\common\Kerbal Space Programme\.

In this place in that location's are several folders which are of involvement for you:

  • GameData
    This is the folder where to put the mods into.
  • saves
    If y'all want to play a saved game another one created, put it here.
  • Ships
    If you downloaded crafts other people created you'll need to put them hither.
    Crafts in the VAB folder show up ingame in the Vehicle Assembly Building load carte. The VAB is the tall building where you primarily build rockets.
    Crafts in the SPH binder show up in the Space Plane Hangar load menu. The SPH is the build most the runway where yous build commonly planes and cars/trucks/etc.

Adjacent accept a look at the contents of the modernistic.zip.

  • If there'south a GameData folder in there put the content of information technology in the GameData folder of your KSP install. You tin practice that by dragging and dropping the GameData folder into the KSP install folder.

    Do non drop the mod's GameData binder on to KSP'southward GameData folder! This will create a GameData folder inside KSP's GameData folder and most likely causing the mod neglect to work or even crash KSP on startup.

k9gp317.png

If there's no GameData folder in the modern.nada it is very likely that there's only the mod folder there. Elevate and drop this folder into KSP's GameData folder.
If in that location are more folders put them all into the GameData binder too.

1X8Rpxb.png

At that place'south one exception you should be aware of: ModuleManager.
This mod helps other mods to manipulate stuff during the game's startup. It needs to load earlier the other mods practise. This is archieved past putting the ModuleManager.x.x.x.dll (x.x.x = version number) directly into KSP's GameData folder without an additional sub-folder. (...\Kerbal Space Programme\GameData\ModuleManager.x.x.10.dll)
Considering this mod is then essential for other mods most are bundled with it. When installing several mods it could happen that at that place are several ModuleManager dlls. But delete them except for the one with the highest version number.

Unremarkably that's it. The mod is installed now and should load the next time when you start KSP.

1.3 Uninstalling a modernistic

Uninstalling is usually a trivial task. Just delete the modern binder inside KSP's GameData binder and that'south information technology. Information technology the mod was bundled with other mods and if those other mods aren't needed by mods y'all want to keep, delete them as well.

  • Be aware that some mods add parts to the game. Crafts which use these parts won't load anymore and are removed from the salve file by KSP afterwards displaying an error message. After that the game should work without issues.
  • Some mods modify the save file and/or modify role behaviors. When removing the mods information technology can pb to unexpected beliefs on crafts in flight.

1.iv Troubleshooting

The game won't load!

At that place could be several reasons for that. The most eatables are:

- You put the modern into Kerbal Space Programme\GameData\GameData\mod. Run across chapter ane.2 .

- Your game runs out of retentiveness. This can happen when adding a lot of new parts to the game. KSP (Windows version) is a 32 bit executable and has a memory limit of iii.5 GB. If information technology atempts to go over the limit it _will_ crash.

Remove some parts or uninstall some mods to reduce memory usage or try the Active Texture Management mod which compresses textures.

You lot tin can also try to force KSP to run in OpenGL mode which uses less memory.

I installed a parts mod but tin can't discover the parts.

Again there could exist several reasons for that:

- Y'all installed the mod into the wrong path. See chapter i.2.

- The mod depends on other mods to work. See the modernistic'southward clarification if you take all the file you lot need.

- The modern is incompatible with KSP. Locate and read the modernistic's thread in the Addition forum if there's a way to make it work again.

It however doesn't piece of work!

Locate the mod's thread in the Improver forum. Write a post to let the modernistic-creator know most your problem. Exist every bit precise and exact as yous tin exist when explaining what you did and what the game does. Expect here if y'all don't know what to write.

The game runs slow after installing this mod!

- If could be that the mod has issues and spams the log file causing the game to tedious down. Go look at the modernistic's thread in the forum if there'southward something you can do about information technology.

- Some mods noticeably impact the game'due south performance. There's aught you tin can practice near it.

ii. Automated installation

2.1 Comprehensive Kerbal Annal Network Packet Manager

Or in curt CKAN. It is an easy to use modern management program which automatically handles mod installation and uninstallation. It can also keep your mods up to appointment.

Just download the package director and put information technology somewhere (don't put it in the KSP GameData folder). It can run from any directory without installation.

Yeah I know this chapter is pretty short but what else can I write nearly it? Just read the thread nearly it. ;-)

---

I know this small How To isn't complete. If there's anything wrong please mail information technology. :-)

Edited past Snark
Snipped link to defunct modernistic-hosting site that's at present hosting malware

Source: https://forum.kerbalspaceprogram.com/index.php?%2Ftopic%2F110912-how-to-installing-mods%2F

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